How to Make Nonruminants in Alchemy Classic

In this tutorial, we are going to show you how to make nonruminants in Alchemy Classic.

This is a very simple process, but it can be tricky to get the right ingredients.

Keep reading for instructions on how to create this element!

Alchemy Classic Combinations to Make Nonruminants

To create nonruminants in Alchemy Classic, you will need the following elements:

What can you make with nonruminants in Alchemy Classic?

Nonruminants can be combined with the following elements:

Combine Create
nuts wild boars
water hippopotamus

Alchemy Classic Nonruminants Walkthrough

Follow these steps to make nonruminants in Alchemy Classic:

  1. fire + water = alcohol
  2. earth + water = swamp
  3. 2 * air = wind
  4. air + fire = lightning
  5. earth + fire = stone
  6. air + stone = sand
  7. stone + water = salt water
  8. fire + stone = metals
  9. 2 * fire + metals = zinc
  10. lightning + swamp = amino acids
  11. 3 * fire + metals = copper
  12. air + salt water = fog
  13. air + fog = clouds
  14. sand + swamp = clay
  15. amino acids + swamp = bacteria
  16. clay + fire = brick
  17. bacteria + water = algae
  18. 2 * bacteria = cells
  19. clouds + 2 * wind = cold
  20. copper + zinc = CuZn battery
  21. cold + water = ice
  22. algae + earth = moss
  23. alcohol + bacteria = mutating bacteria
  24. cells + water = plankton
  25. earth + plankton = arthropods
  26. earth + moss = grass
  27. arthropods + fire = undefined dead lifeform
  28. earth + grass = bamboo
  29. plankton + swamp = molluscs
  30. moss + swamp = fern
  31. earth + undefined dead lifeform = animal fossil
  32. molluscs + swamp = slugs
  33. fern + metals = vegetable waste
  34. bamboo + metals = wood
  35. earth + slugs = worms
  36. 2 * vegetable waste = compost
  37. algae + plankton = fish
  38. metals + wood = tools
  39. fish + swamp = amphibians
  40. fern + grass = flowers
  41. amphibians + sand = reptiles
  42. earth + flowers = trees
  43. lightning + trees = wooden fragments
  44. amphibians + mutating bacteria = alien
  45. animal fossil + tools = canines
  46. compost + worms = wormy compost
  47. earth + wormy compost = humus
  48. ice + reptiles = mammals
  49. CuZn battery + alien + metals = robot
  50. flowers + humus = cotton
  51. alien + robot = active robot
  52. cotton + tools = fiber
  53. 2 * fiber = yarn
  54. active robot + metals + water = incomplete boiler
  55. CuZn battery + incomplete boiler = electric boiler
  56. fiber + tools + wood = loom
  57. brick + electric boiler + wood = incomplete factory
  58. loom + yarn = textile
  59. incomplete factory + loom = textile factory
  60. textile + textile factory = clothes
  61. clothes + wooden fragments = ancient footwear
  62. ancient footwear + mammals = cloven-hoofed animals
  63. canines + cloven-hoofed animals = nonruminants

Conclusion

Now that you know how to make nonruminants in Alchemy Classic, and what combinations you can create with it, you are all set to start this fun process!

If you are looking for more information on all the other Alchemy Classic elements and how to use them, be sure to check out our other tutorials.

Happy alchemizing!